男女羞羞视频在线观看,国产精品黄色免费,麻豆91在线视频,美女被羞羞免费软件下载,国产的一级片,亚洲熟色妇,天天操夜夜摸,一区二区三区在线电影
Global EditionASIA 中文雙語Fran?ais
Business
Home / Business / Industries

Entertainment sphere eyes digital advances as recovery gains speed

By FAN FEIFEI | China Daily | Updated: 2020-10-30 09:39
Share
Share - WeChat
A bank performs outside a shopping mall in Huzhou, Zhejiang province on Oct 24, 2020. [Photo/Xinhua]

The total revenue of China's entertainment and media industry is estimated to be around $331 billion this year, down 2.8 percent on a yearly basis, with the sector likely to experience a V-shaped rebound as the COVID-19 gradually recedes, according to a new report from global accounting firm PwC.

The compound annual growth rate of the country's entertainment and media industry will reach 5.2 percent from 2020 to 2024, which is higher than the global rate of 5.1 percent, the report said.

Aileen Mo, PwC Chinese mainland entertainment and media industry partner, said the COVID-19 pandemic is changing how consumers behave across every aspect of their lives and accelerating an ongoing shift from traditional to digital channels.

For instance, during the outbreak consumers increasingly watch new movies through over-the-top (OTT) video platforms, enjoy live concerts or virtual reality performances online and participate in online events, Mo said.

"Entertainment and media companies are encouraged to embrace new business models to cater to changes in consumer behavior and increase revenue growth," Mo added.

The report said China's OTT video market will become increasingly mature from 2020 to 2024, with compound annual growth rate reaching 12.2 percent, and revenue is expected to reach about $16.1 billion by 2024.

Due to the impact of the pandemic, some film distributors have skipped theatrical releases and gone directly to streaming media. It is expected that China's subscription-based video-on-demand revenue will exceed cinema box-office revenue in 2020 for the first time.

As various platforms provide users with more high-quality services and bundled membership services, China's video-on-demand market will maintain rapid growth.

Meanwhile, the report estimated that due to the pandemic, China's movie revenue will plummet by 78.1 percent year-on-year to about $2.26 billion in 2020 and the number of moviegoers will drop from 1.8 billion in 2019 to just 400 million.

Although China's cinema revenue will rebound rapidly, with a compound annual growth rate of 37.8 percent from 2020 to 2024, it will still take a longer time to return to levels seen before the pandemic. In order to meet consumer demand for home entertainment, film distributors have changed their distribution models to directly release on OTT streaming media platforms and are exploring online premiere opportunities and partnering with technology companies.

Emily Liu, a PwC Chinese mainland entertainment and media industry partner, said:"We expect that changes in the movie distribution model will affect the future strategic focus and profit model of the movie industry."

In addition, the report estimated that Chinese video games will generate $31.2 billion in revenue in 2020. The figure is expected to reach as high as $38.5 billion by 2024, with a compound annual growth rate of 5.4 percent from 2020 to 2024.

Among them, social or casual games, which are gaining traction among females and retirees, have a stable market share. During the pandemic period, players established social gaming communities, which increase user stickiness, allowing them to become more inclined to play the same games their peers play.

Furthermore, China's esports revenue surpassed the United States and South Korea in 2019, becoming the world's largest e-sports market. It is estimated that in 2020, China's total esports revenue will further rise to approximately $410 million, the report said.

"The unceasing advancement of technology and infrastructure facilities, especially the launch of 5G, will continue to promote the growth of China's entertainment and media industry as more users are beginning to use high-speed mobile data to access content, games or services," said Wilson Chow, head of PwC's global Technology, Media & Telecommunications department.

Meanwhile, the impact of COVID-19 has helped unleash growth potential of augmented reality and virtual reality technologies. In addition, the polarization of technologies will impact the entertainment and media industries, Chow added.

Top
BACK TO THE TOP
English
Copyright 1994 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
CLOSE
 
主站蜘蛛池模板: 江川县| 朝阳市| 青河县| 沙湾县| 平乐县| 泽州县| 金昌市| 新密市| 葵青区| 文安县| 枣庄市| 佛坪县| 买车| 新河县| 青岛市| 乐清市| 门源| 丰都县| 湖北省| 新安县| 尚义县| 太保市| 蕲春县| 米泉市| 来凤县| 桃园市| 涡阳县| 兴仁县| 西藏| 新竹市| 汝阳县| 天台县| 宁乡县| 郁南县| 民勤县| 囊谦县| 石阡县| 万盛区| 龙游县| 九龙城区| 汉沽区| 西青区| 彩票| 宁国市| 安远县| 铜山县| 柏乡县| 大方县| 蒙阴县| 凤台县| 中方县| 句容市| 井陉县| 溧水县| 常山县| 林州市| 南丰县| 安化县| 蒙山县| 余庆县| 孟津县| 太仓市| 宜兰县| 永善县| 班玛县| 永福县| 乌拉特后旗| 宣威市| 潮安县| 德保县| 农安县| 上林县| 兴仁县| 平乡县| 新泰市| 南木林县| 右玉县| 徐汇区| 如东县| 启东市| 阿鲁科尔沁旗| 滨海县|