男女羞羞视频在线观看,国产精品黄色免费,麻豆91在线视频,美女被羞羞免费软件下载,国产的一级片,亚洲熟色妇,天天操夜夜摸,一区二区三区在线电影
USEUROPEAFRICAASIA 中文雙語Fran?ais
Lifestyle
Home / Lifestyle / View

Have fun, be careful!

By Xu Xinlei | chinadaily.com.cn | Updated: 2011-01-05 14:30

The year 2010 sparked mixed feelings among China’s PC game producers.

An exciting prospect still beckons. By the year 2014, the number of gamers in China is expected to jump to 123 million and the sale of games may fetch up to 50.8 billion yuan, increasing at a10. 4% compound annual rate. The sales of mobile games will reach 4.81 billion yuan, making it another strategic growth area.

The bad news is that during the first half of 2010, the gamer scale was expanding at a slower pace than first expected, at a growth rate of 11.9%, the slowest in the past 5 years. To make matters worse, intense competition between the producers has emboldened some to resort to dirty tricks, such as slandering, binding sexual content and malwares in their advertisements that spread wildly online.

A survey made by Analysys International, a leading provider of information on products, services and solutions in China’s Internet market, reveals that in terms of link relative ratio, China’s online game market began to slow down after reaching 12.1% by the end of the second quarter of 2009. It estimates that the market scale in China may finally fetch up to around 30 billion yuan in the year 2010.

The reasons behind the slowdown are various, including a shortage of creative products, rampant copycat practice and cheating programs. The main culprit, however, is the greedy nature of the producers over recent years, when they have thrived off the large domestic user scale.

“By introducing foreign games alone could establish national recognition in a short time, but it fails to meet the market demands in the long run. The online game producers must make a strategic shift of their focus,” said Zhang Shule, an expert in the IT and game industry.

China has seen the greatest growth and profit margin and ARPU (Average Revenue Per User) in its game industry, but has failed to meet its social responsibility.

Most of the active users are young people between the ages of 20 and 29, contributing to over 90% of the total gamer population. Many producers, eager to attain public recognition, have marketed their products by having naked models and Her Topic girls endorse appear in their advertisements, worsening the already fragile image of online games among Chinese parents.

Also, impulsive producers churn out many games without real characters; these anonymous products greatly depress the user’s experience.

“Today’s Internet is glutted with webgame advertisements of sexually suggestive pictures, alluring users to click and enter their games. But the games essentially are the same. A game can be easily reproduced to another one by just changing in-game characters and environment. That may be the reason why the players are always on the go,” one player said in a post.

In response to the intense competition at home, some pioneering companies have been testing the waters overseas, and they may be on the threshold of something big through overseas investment, share-buying and mergers and acquisitions, apart from product exports.

Perfect World, with its years of experience in overseas operation, has taken the lead. Its overseas revenue reached 7.82 million yuan in Q1, 8.13 million in Q2 and 726 million in Q3, drawing an exciting earning report for its investors. In March, it bought over C&C Media, the largest online game operation agent in Japan, with 21 million dollars, an act widely interpreted to enter the huge market of consoles.

It has also gained a head-start in the Russian market. Of the 8.13 million yuan of overseas revenue in the second quarter, 30% comes from the Russian market.

“The Russian market provides more earnings than Taiwan, and it is our main source of wealth now,” said Zhu Qi, senior vice president of Perfect World.

Kingsoft also stands to make gains, despite the sluggish market expansion over recent years. Its target countries, including Vietnam, Taiwan and Singapore, continue to show a good momentum of growth, taking up 14% of its total revenues.

Changyou began to promote its products in foreign markets in 2007. Its overseas revenue, in large part, comes from the overseas licensing of Dragon Oath, one of the most popular massively multiplayer online role-playing games (MMORPG) in China. With the coming release of other games in 2011, it’s determined to reach more foreign users and establish an internationally known brand.

William Ding, CEO of NetEase, has a different take on the overseas expansion. NetEase will expand into overseas markets when the opportune comes, he says, and for a highly competitive company, time does not matter; what really matters is whether or not it is willing to improve the user’s experience through technology upgrades and innovation.

In 2009, the sale of China’s online games reached 25.62 billion yuan, 39.4 % up from 2008 and generated another 55.5 billion yuan for game-related industries, including theme toys and clothes.

Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
主站蜘蛛池模板: 日土县| 双鸭山市| 绥江县| 延寿县| 唐河县| 新密市| 福安市| 赣州市| 翁牛特旗| 和顺县| 闽清县| 石城县| 稻城县| 洛隆县| 卢氏县| 都昌县| 无为县| 枣庄市| 九江市| 乌鲁木齐市| 恩平市| 贵港市| 靖安县| 龙岩市| 四平市| 涞源县| 改则县| 乐亭县| 抚宁县| 聂拉木县| 应城市| 乌鲁木齐县| 安宁市| 清苑县| 北碚区| 武平县| 南汇区| 扎赉特旗| 醴陵市| 无锡市| 得荣县| 盐城市| 麟游县| 靖州| 蚌埠市| 林周县| 岢岚县| 抚顺市| 启东市| 铅山县| 延吉市| 张家口市| 青铜峡市| 巴楚县| 桑植县| 望都县| 漯河市| 五河县| 那坡县| 军事| 紫金县| 永仁县| 蓬溪县| 高邮市| 灯塔市| 内江市| 遵义市| 应城市| 大新县| 龙游县| 玉林市| 眉山市| 长治市| 东乡| 马山县| 恩施市| 广宗县| 永登县| 麦盖提县| 通河县| 咸丰县| 曲阜市|