男女羞羞视频在线观看,国产精品黄色免费,麻豆91在线视频,美女被羞羞免费软件下载,国产的一级片,亚洲熟色妇,天天操夜夜摸,一区二区三区在线电影
USEUROPEAFRICAASIA 中文雙語Fran?ais
Sports
Home / Sports / China

Gaming's old school wary of Olympic inclusion

China Daily | Updated: 2017-12-06 08:41

SHANGHAI - The drive to get e-sports into the Olympics threatens to divide professional gaming, pitting those thirsty for global recognition against the traditionalists who fear the sport will lose its soul.

Once associated with teenagers stuck in their bedrooms, e-sports is growing fast, the top players making millions of dollars and tournaments playing out to thousands of spectators in stadiums and many more online.

Last month, more than 40,000 fans flocked to Beijing's Bird's Nest Olympic Stadium to watch the final of the world championships for League of Legends, one of the most played video games on the planet.

E-sports is set to be included as a medal sport for the first time at the 2022 Asian Games in Hangzhou, a significant step towards Olympic status.

Commentator and veteran of the scene Austin "Capitalist" Walsh - everyone in e-sports has a nickname - is skeptical.

"I do understand people - and I've heard this complaint quite a lot - who say, 'We are losing what e-sports is, it is supposed to be guys in jeans and T-shirts talking to their mates about video games'," said Walsh.

"There are people who feel like we are trying to be too professional."

The American, who has been involved in e-sports for nearly a decade, said that, for some, Olympic inclusion would help justify what they do to outsiders.

But speaking in Shanghai at a tournament for battle game Dota 2, Walsh added: "I am happy that people are interested in e-sports and want to include it, but I don't care if it is in the Olympics and most people in e-sports don't.

"All the Olympics does is get people involved in a scene that they don't really understand and they will put up certain rules and regulations that just don't fit."

"TobiWan" Dawson, another renowned broadcaster, admitted there was a split within e-sports over the push to put it on a par with athletics and traditional Olympic disciplines.

"Personally, I think the Olympics will put too many restrictions on us," the Australian said, speaking at the same Shanghai tournament.

"There are country-based e-sports teams, but that's not what makes e-sports strong," he added, explaining that dividing teams down national lines would break many current top teams apart.

"What makes e-sports really strong is the fact that you take a blend of multiple regions and you put them into one team."

China's LGD Gaming is a major force in professional e-sports with about 100 players, most of them Chinese.

Next month it will open its "home stadium" in Hangzhou, while team members live and train together.

Yao Yi, a former player and now an LGD coach, gave the Olympic push only a guarded welcome. Most Chinese national teams are directed under the umbrella of government-run sports authorities, so he fears that model may not fit an e-sports team.

"It is just that I think this industry, from the game developers, the gamers, the clubs to the operations, they are all a bit unique," he said at a villa in Shanghai.

Pan Fei, the manager of LGD's 18 teams, said they competed in one tournament where teams took part by nationality and suffered because they had to drop one coach and three players, all non-Chinese.

But he said some relished representing their country and of five LGD players quizzed by AFP, four were in favor of Olympic recognition.

One of those, Yao Zhengzheng, a relative e-sports veteran at 27, said the Olympics would be "not just the realization of self-worth, but also the realization of industry value".

Ivon Wong is e-sports general manager for Alisports, the sports arm of Chinese e-commerce giant Alibaba.

Alisports, launched in 2015, aims to cash in on the rapidly growing world of electronic sports and Wong says that the Olympics "urgently needs rejuvenation".

The answer, he believes, is e-sports.

"The Olympics needs to attract young audiences through such a project to inject energy into it, while e-sport needs such a platform to further regulate the industry so it can draw broader public attention."

Agence France-presse

Most Popular

Highlights

What's Hot
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
主站蜘蛛池模板: 永靖县| 绵竹市| 共和县| 庆阳市| 桃园市| 北川| 巴林左旗| 拉孜县| 东丽区| 卓尼县| 渭南市| 灌阳县| 德惠市| 柯坪县| 大洼县| 浦北县| 牙克石市| 灵寿县| 三河市| 高陵县| 宜良县| 应城市| 平江县| 吉林省| 靖宇县| 大竹县| 泰来县| 临桂县| 沙坪坝区| 阳高县| 沭阳县| 海丰县| 宝清县| 如东县| 余江县| 江安县| 郴州市| 蓝田县| 绥宁县| 邵东县| 突泉县| 若羌县| 麻栗坡县| 和林格尔县| 内丘县| 凤阳县| 武隆县| 阿瓦提县| 扬中市| 鞍山市| 荃湾区| 墨竹工卡县| 贺兰县| 盐津县| 舒城县| 永清县| 彭州市| 永年县| 新安县| 奇台县| 石林| 蚌埠市| 江都市| 衡南县| 郓城县| 长泰县| 莱芜市| 南充市| 扶沟县| 汾阳市| 永新县| 石屏县| 孝昌县| 雷波县| 汝州市| 小金县| 东乡| 精河县| 南通市| 平泉县| 河北省| 翼城县|